AION 2 Global · damage per 90s Ancient cycle · single target, non-crit. Yellow fields are assumptions to verify in-game.
Latest from AION 2 Global
My character -
Skill bar
Layout as in the game: layers 0-3 (0 at the bottom), keys 1-8, Q, E and two more keys (S1, S2 - I don't know their real labels). Up to 4 stigmas may be on the bar. Level badges feed the model.
What the calculator reads from your bar
Result
Bars compare modeled damage from the skills you choose, not your full DPS. Scenario 1 always follows your skill bar above.
Character stats
Best build for Global -
Scenarios (pick stigmas and levels per slot)
What this model does and does not include
Coefficients: aion2.gaming.tools (Global database), level-1 display values, read straight from each skill's description. Scaling with skill level is not modeled.
Skills with a cooldown that deal "X + Y% Attack" damage are assumed to be cast on cooldown, scaled by the "cast on time" input. Skills with no cooldown (basic attacks, chains) are not counted, so totals are only for comparing stigma and skill choices, not your full DPS.
Conditional skills (for example "against a target afflicted with Knockdown") are counted as if the condition is always met. DoT damage, multi-hit and charge bonuses are not modeled.
"Chance to deal extra damage" effects use the proc model: time per proc = max(internal cooldown, hit interval) + hit interval × (1/chance − 1). Crit-only procs are scaled by your crit chance.
Damage boosts (PvE Damage Boost, +% Attack) are multipliers weighted by how long they are up (duration ÷ cooldown × cast-on-time), applied to everything.
Class mechanics are not modeled in detail. Only Spiritmaster has a full model (Spirits, Elemental Fusion, Ancient window).
Icons are loaded from the database's CDN, so they need an internet connection.
Coefficients: aion2.gaming.tools (Global database), level-1 display values. Scaling with skill level is not modeled.
Any skill equipped on any layer of the bar counts. Skill levels come from the badges on the bar: a Spirit at Lv.8+ gets its +10% skill-chance specialty, and Fusion at Lv.16+ its 25% "regain Four Elements".
Cooldown skills are assumed to be cast on cooldown: Jointstrike: Curse (10s), Soul's Cry (45s), and the stigmas. Cold Shock, Combustion and Rapid Scattershot are not counted (no cooldown, depends on your cast speed and Stagger).
Excluded: DoT damage (values unknown on the site), crit scaling, Flame Blessing Lv.10/15 crit bonuses, Benediction Lv.10 Spirit Strike boost, Spirit Strike's flat +6% damage, MP restore, HP absorb and shields.
Damage stigmas other than the six detailed ones (Cry of Terror, Cursed Cloud, Seize Magic, Magic Block, Assault Terror) are counted as their base hit on cooldown only.
Proc model: time per proc = max(internal cooldown, hit interval) + hit interval × (1/chance − 1).
Spirit skills per cycle = cycle ÷ (3s cooldown + Spirit hit interval ÷ chance). The model uses the first Spirit summon on your active bar. Fusion from normal Spirits assumes 1 Fusion per 4 Spirit skills.
Corrode's Spirit-damage debuff applies only to Spirit damage inside the Ancient window (cast at window start). Benediction is a multiplier on all damage while active, cast on cooldown, optionally synced to Ancient.
Ancient skills per window = floor(30s ÷ (attacks needed × Ancient hit interval)); Ancient per-level stat growth is applied to Ancient damage (assumption).
Icons are loaded from the database's CDN, so they need an internet connection.